Mr R Hylton
About the subject
Computing focusses on how computers work. Pupils will learn about the hardware, programming and how computers thing.
Learners will learn a range of visual and written programming languages as well as the application of various software packages.
020 8270 4222
020 8270 4200
Year 7 Overview
E-safety- Pupils will learn some of the dangers of the internet and how to stay safe
Game Making- Pupils create their own game using Scratch
Spreadsheets- - Pupils will be introduced to spreadsheets and use them to help manage a business
Micro:Bits- Pupils will programme the Micro:Bits (minro computers) and control them using Java Script, a programme used by developers.
Year 8 Overview
Web design- Pupils will create an e-portfolio and also learn about HTML code.
App Design- Pupils will create an app using appshed
Graphics- Pupils will create original images using Photoshop, and Google Sketchup
Databases- Pupils will build and interrogate databases to resolve real life issues.
Year 9 Overview
Python- Pupil will learn how to program in Python. This a basic introduction which will introduce elementary functions and problem solving skills.
Introduction to Key Stage 4- Pupils will complete a range of Key Stage 4 activities in order to give them an understanding of what they may be doing next year. They will complete both academic and vocation activities taken from key stage 4 courses.
Year 10 Overview
Computer Systems- Exam
This component will introduce learners to the Central Processing Unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software. It is expected that learners will become familiar with the impact of Computer Science in a global context through the study of the ethical, legal, cultural and environmental concerns associated with Computer Science. It is expected that learners will draw on this underpinning content when completing the Programming Project component
Computational thinking, algorithms and programming- Exam
This component incorporates and builds on the knowledge and understanding gained in Component 01, encouraging learners to apply this knowledge and understanding using computational thinking. Learners will be introduced to algorithms and programming, learning about programming techniques, how to produce robust programs, computational logic, translators and facilities of computing languages and data representation. Learners will become familiar with computing related mathematics. It is expected that learners will draw on this underpinning content when completing the Programming Project component
Year 11 Overview
Programming Project- Controlled Assessment
OCR will issue three assessment tasks at the start of the terminal academic year of assessment. Only tasks designated for that examination series can be submitted unless carrying forward marks from a previous year. The tasks will provide opportunities for the learners to demonstrate their practical ability in the skills outlined in the specification.
Learners will need to create suitable algorithms which will provide a solution to the problems identified in the task. They will then code their solutions in a suitable programming language. The solutions must be tested at each stage to ensure they solve the stated problem and learners must use a suitable test plan with appropriate test data
The code must be suitably annotated to describe the process. Test results should be annotated to show how these relate to the code, the test plan and the original problem.
Learners will need to provide an evaluation of their solution based on the test evidence.
Exam board used for GCSE